Keriann Waight

Doesn't like to be touched and Sings a lot


female human Adp8; CR 8; HD 8d6+8; hp 34; Init 4; Spd 30 ft; AC 12, touch 11, flat-footed 12 (1 armor enh.,1 defl.); BAB +4; Melee quarterstaff +6 two-handed (1d61), or light mace 6 light (1d61); Ranged javelin 5 (1d61); SQ summon familiar; AL N; SV Fort 5, Ref +2, Will +10; Str 13(1), Dex 10(0), Con 13(1), Int 11(0), Wis 18(4), Cha 9(-1).
Skills and Feats: HIDE+0, SPOT+4, LISTEN+4, MOVE SILENTLY+0, concentration+6(5), heal+11(7), knowledge(nature)1(1), knowledge(planes)3(3), knowledge(religion)11(11), spellcraft6(6); great fortitude, improved initiative, spell penetration, still spell.
Adp Spells Prepared: (3/4/3/1) (DC = 14 + spell level) 0—Create Water, Light, Read Magic; 1—Cause Fear, Command, Detect Chaos, Protection from Good; 2—Animal Trance, Cure Moderate Wounds, Darkness; 3—Daylight.
Equipment: MW javelin, MW light mace, MW quarterstaff, +1 Bracers of Armor, Universal Solvent, Wand – Cure Light Wounds (37 charges), `Ring – Protection +1, Potion of Cure Moderate Wounds, Scroll of Aid (CL3), Scroll of Command (CL1), Scroll of Cure Critical Wounds (CL7), Scroll of Cure Serious Wounds (CL5), Scroll of Detect Law (CL1), Scroll of Restoration (CL7), 98 gp.

Languages: common.
Familiar: Pust, male (lvl 8 cat).
Tiny Animal Hit Dice: 1/2 d8 (17 hp) Initiative: 2 Speed: 30 ft. (6 squares) Armor Class: 18 (2 size, +2 Dex, +4 Nat), touch 14, flat-footed 16 Base Attack/Grapple: +4/–8 Attack: Claw +8 melee (1d2–4) Full Attack: 2 claws +8 melee (1d2–4) and bite +3 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +2, Ref +4, Will +7 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3 Feats: Stealthy, Weapon FinesseB Environment: Temperate plains Organization: Domesticated or solitary Challenge Rating: 1/4 Advancement: — Level Adjustment: —

Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.


Head priestess at the Temple.

Keriann Waight

Brae Crimson_Corvus