Enunciates very clearly and Curious
female human Drd7; CR 7; HD 7d8+14; hp 46; Init 1 Dex,3 armor,2 shield); BAB 1/18-20), or dagger 1/19-20); Ranged dart 1); SQ animal companion, nature sense, resist nature’s lure, trackless step, wild shape 3/day, woodland stride; AL NG; SV Fort 1), Dex 12(2), Int 18(4), Cha 13(3(5), SPOT+6, LISTEN+7(1), MOVE SILENTLY-2, animal empathy+4(3), balance-2, climb-2, concentration+12(10), craft(leatherworker)7(6), escape artist-1(1), heal+14(10), jump-2, knowledge(nature)10(6), spellcraft+14(10), swim+7(6), wilderness lore+14(10); alertness, combat casting, natural spell, still spell.
Skill Extras: 1), Potion of Cure Light Wounds, Potion of Jump, Scroll of Chill Metal (CL3), Scroll of Cure Moderate Wounds (CL3), Scroll of Invisibility to Animals (CL1), Scroll of Transport Via Plants (CL11), 89 gp.
Languages: common, druidic, sylvan, celestial, giant.
Mount: Hep, male light warhorse; HD 3d8+9; hp 30; Init 3) and bite -1 (1d3+1); SQ scent; SV Fort 14 (47 hp) Initiative: 12 Attack: Claw 5) Full Attack: 2 claws 5) and bite 2) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, improved grab, rake 1d4+2 Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +7, Will +2 Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 Feats: Alertness, Run Environment: Warm plains Organization: Solitary, pair, or pride (6–10) Challenge Rating: 3 Advancement: 6–8 HD (Large) Level Adjustment: —
Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus 2.
Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
Nag, Medium viper; medium animal Hit Dice: 6d8+6 ( hp) Initiative: 4 Dex, 4 Attack: Bite +8 melee (1d4 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Scent, Evasion, Share Spells, Link, Devotion Saves: Fort +6, Ref +9, Will +3(7) Abilities: Str 10, Dex 19, Con 12, Int 1, Wis 12, Cha 2 Skills: Balance +12, Climb +12, Hide +13, Listen +5, Spot +5, Swim +8 Feats: Improved Init, Weapon Finesse, Run, Ability Focus (Poison)
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The Fort DC is 14.