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Enunciates very clearly and Curious


female human Drd7; CR 7; HD 7d8+14; hp 46; Init 1; Spd 20 ft; AC 18/16, touch 11, flat-footed 17/15 (1 Dex,1 nat,3 armor,1 armor enh.,2 shield); BAB 5; Melee scimitar +7 (1d61/18-20), or dagger 7 light (1d41/19-20); Ranged dart 7 (1d41); SQ animal companion, nature sense, resist nature’s lure, trackless step, wild shape 3/day, woodland stride; AL NG; SV Fort 7, Ref +3, Will +9; Str 13(1), Dex 12(1), Con 14(2), Int 18(4), Wis 18(4), Cha 13(1).
Skills and Feats: HIDE
3(5), SPOT+6, LISTEN+7(1), MOVE SILENTLY-2, animal empathy+4(3), balance-2, climb-2, concentration+12(10), craft(leatherworker)9(5), diplomacy7(6), escape artist-1(1), heal+14(10), jump-2, knowledge(nature)14(10), scry10(6), spellcraft+14(10), swim+7(6), wilderness lore+14(10); alertness, combat casting, natural spell, still spell.
Skill Extras: 4 concentration when casting in combat.
Drd Spells Prepared: (6/5/4/3/2) (DC = 14 + spell level) 0—Detect Poison (2), Flare (2), Know Direction, Read Magic; 1—Detect Animals or Plants, Endure Elements (2), Obscuring Mist, Summon Nature’s Ally I; 2—Delay Poison (2), Flame Blade (2); 3—Call Lightning, Neutralize Poison, Water Breathing; 4—Antiplant Shell, Spike Stones.
Equipment: MW dart, MW dagger, 15 dart(s), MW scimitar, +1 hide, MW large wooden shield, Wand – Cure Light Wounds (19 charges), Wand – Light (45 charges), `Amulet of Natural Armor (
1), Potion of Cure Light Wounds, Potion of Jump, Scroll of Chill Metal (CL3), Scroll of Cure Moderate Wounds (CL3), Scroll of Invisibility to Animals (CL1), Scroll of Transport Via Plants (CL11), 89 gp.

Languages: common, druidic, sylvan, celestial, giant.
Mount: Hep, male light warhorse; HD 3d8+9; hp 30; Init 1; Spd 60 ft; AC 14; Melee 2 hooves +4 (1d43) and bite -1 (1d3+1); SQ scent; SV Fort 6, Ref +4, Will +2.
Mount Equipment: bit and bridle, riding saddle, saddlebags.
Followers: animal1(7 HD lion), animal2(7 HD viper snake).
Hep, Lion Large Animal Hit Dice: 7d8
14 (47 hp) Initiative: 3 Speed: 40 ft. (8 squares) Armor Class: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +3/12 Attack: Claw 7 melee (1d45) Full Attack: 2 claws 7 melee (1d45) and bite 2 melee (1d82) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, improved grab, rake 1d4+2 Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +7, Will +2 Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 Feats: Alertness, Run Environment: Warm plains Organization: Solitary, pair, or pride (6–10) Challenge Rating: 3 Advancement: 6–8 HD (Large) Level Adjustment: —

Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus 7 melee, damage 1d42.
Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.

Nag, Medium viper; medium animal Hit Dice: 6d8+6 ( hp) Initiative: 4 Speed: 20 ft. (4 squares) Armor Class: 21 (4 Dex, 7 natural), touch 14, flat-footed 17 Base Attack/Grapple: +4/4 Attack: Bite +8 melee (1d4 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Scent, Evasion, Share Spells, Link, Devotion Saves: Fort +6, Ref +9, Will +3(7) Abilities: Str 10, Dex 19, Con 12, Int 1, Wis 12, Cha 2 Skills: Balance +12, Climb +12, Hide +13, Listen +5, Spot +5, Swim +8 Feats: Improved Init, Weapon Finesse, Run, Ability Focus (Poison)
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The Fort DC is 14.


Changel Tepper

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