Annowre Welshons

Hard of hearing and Hot tempered

Description:

female human Drd6; CR 6; HD 6d8+12; hp 38; Init 0; Spd 20 ft; AC 15/13, touch 10, flat-footed 15/13 (3 armor,2 shield); BAB 4; Melee shortspear +6 two-handed (1d81/x3), or sickle 6 light (1d61); Ranged sling 6 (1d4); SQ animal companion, nature sense, resist nature’s lure, trackless step, wild shape 2/day, woodland stride; AL NE; SV Fort +8, Ref +3, Will +10; Str 13(1), Dex 11(0), Con 14(2), Int 14(2), Wis 17(3), Cha 15(2).
Skills and Feats: HIDE-3, SPOT
5(3), LISTEN+3, MOVE SILENTLY-3, balance-3, climb-2, concentration+8(6), diplomacy+8(7), escape artist-3, handle animal+3(2), jump-2, knowledge(nature)10(9), open lock1(1), pick pocket+0(3), profession(farmer)6(4), scry3(2), spellcraft+10(9), swim+4(3), wilderness lore+10(8); combat casting, extend spell, natural spell, iron will.
Skill Extras: 4 concentration when casting in combat.
Drd Spells Prepared: (5/4/4/2) (DC = 13 + spell level) 0—Light, Mending (2), Resistance (2); 1—Animal Friendship, Cure Light Wounds, Detect Snares and Pits, Pass Without Trace; 2—Chill Metal, Soften Earth and Stone, Wood Shape (2); 3—Contagion, Diminish Plants, Meld Into Stone.
Equipment: MW sling, MW sickle, 15 MW sling bullet(s), MW shortspear, MW hide, MW large wooden shield, `Cloak of Resistance (
1), Potion of Cure Moderate Wounds, Potion of Ghoul Touch, Potion of See Invisibility, Scroll of Barkskin (CL3), Scroll of Greater Magic Fang (CL5), Scroll of Invisibility to Animals (CL1), Scroll of Word of Recall (CL11), 88 gp.

Languages: common, druidic.
Mount: Olvapa, female light horse; HD 3d8+6; hp 13; Init 1; Spd 60 ft; AC 13; Melee 2 hooves +2 (1d41); SQ scent; SV Fort 5, Ref +4, Will +2.
Mount Equipment: bit and bridle, riding saddle, saddlebags.
Followers: animal(12 HD Dire Bear).
Large Animal Hit Dice: 12d8
51 (105 hp) Initiative: 1 Speed: 40 ft. (8 squares) Armor Class: 17 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 Base Attack/Grapple: +9/23 Attack: Claw 19 melee (2d410) Full Attack: 2 claws 19 melee (2d410) and bite 13 melee (2d85) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Low-light vision, scent Saves: Fort +12, Ref +9, Will +9 Abilities: Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 Skills: Listen +10, Spot +10, Swim +13 Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw) Environment: Cold forests Organization: Solitary or pair Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: 13–16 HD (Large); 17–36 HD (Huge) Level Adjustment: —

The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible.

A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.
Combat

A dire bear attacks by tearing at opponents with its claws.

Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Bio:

The local witch of the wilds.

Annowre Welshons

Brae Crimson_Corvus